Tuesday, July 17, 2012

Monday! (checks watch), Tuesday!
  Another week and a little more work done.  Nothing really major to write about, so let's talk about the socio-economic.... okay enough big words, the short story is, the design team is still waiting to get invited to the Planetside 2 beta and we're all dragging our feet.
  The most important thing on our agenda, to keep cohesion, is to select a side we can all agree on.  See the pictures below for more information what I could be talking about.


^TerranRepublic^
 Loyalty Until 
Death



^ Vanu Scum^                                                                                           ^New Conglomerate^      
    
                                                                                                   
P.S. I'm clearly not biased.
- Terran Republic Panda Out

Thursday, July 12, 2012

So,
  The PanX Studio team is currently under siege by an onslaught of addictive gaming, with the anticipation of Planetside 2 we have all re-subscribed to Planetside 1.  Needless to say, it's affecting how much we're getting done on our actual project, but it's quite good for morale.
 Anyway, feel free to join us in-game to see the "team in action".  Username- Whitefire325.
-Panda ooooooout

Wednesday, July 11, 2012

Howdy
(two posts in two days? The apocalypse has come! Or maybe we're just back on schedule).
  After a brief gaming interlude (like 2-3 hours brief >_>), we realized that in order for us to Sync our game development we would have to get the Toirtoise SVN file sharing client working.
  To quantify this a little bit, our team works coast to coast (Panda on the East, and X on the West).  Luckily after I hit the sack, X continued to grind it out and has it working again.  I managed to upload my animation and with any luck X can do some dirty dirty things with it while I'm making a couple sawbucks.
  Believe it or not, during our interlude I actually learned some very basic coding (for my side-project using the RPTools online DMing tool.  I'm making a ShadowRun Campaign).  It's mostly a little very basic HTML and (quoting X here) "Such a mosh-posh of languages there's no use calling it a single, useful, language".  I will simply call it a "Macro Scripting Language specific to RPtools". That's a mouth-ful, so maybe in the future I'll use the acronym MSLStR, although that almost looks like "molester" so maybe not...
  Until next time,
-Panda Out

Tuesday, July 10, 2012

Well...
  I guess an explanation is in order? <looks at his watch> Oh, I lost track of the time!... Just kidding >_<.  I  probably should have warned everyone that with the release of a certain -Diablo-esque- game, we would suffer from "production down-time".  After that it was "Oh my god, our game can never be this great", followed by "Binge gaming".  Luckily the entire crew has been put through Re-hab and should be able to jump back on the development wagon!... OR ELSE.
  As awesome as that last paragraph reads, I may have taken a little time for myself as well, but without a polygraph test you'll never prove a thing.  Luckily I've been using some of that time to watch tutorials on animation and have a very very basic animation for X to try hammering into Unity.  With any luck, it will integrate perfectly and we will all have cake!  But knowing programmers/ coding/ blah blah blah, I will be re-animating this same character later this week...
  In case you missed the good news, WE'RE BACK BABY!
-Panda OUT
p.s. I learned how to sail as well =D, wheee