Good Afternoon,
Here's a shopping center I made.... Drawing is for suckers, fyi!
Anyway, I found some bugs that had to be ironed out, it was actually awesome because the time I spent hunting down the bug would have -completely- ruined any attempt to play the game with people (ex. if I had to try to figure it out mid-game.)
I sort of want to have someone de-bug the things that I have in game right now, however.... I discover so many bugs myself..... >_<
-Panda Out
Friday, October 19, 2012
Thursday, October 18, 2012
Late Night
For all of you in the late-night Blogosphere,
Here's a quick look at the nonsense that is html and html tables. (Yes I realize it's not formatted for CSS, to that I say PBBBT). =D
Many props to W3 Schools for "schoolin" me... Pretty much everything I know was learned there.
Enjoy,
-Panda Out
Here's a quick look at the nonsense that is html and html tables. (Yes I realize it's not formatted for CSS, to that I say PBBBT). =D
Many props to W3 Schools for "schoolin" me... Pretty much everything I know was learned there.
Enjoy,
-Panda Out
Quick Update
Hey,
To validate how burned out I am on building... buildings? haha, here's a layout that took me about an hour to design and then create. God help me when I get to interior design, maybe I can hire one of those guys on TV to "Pimp Dis Game". I'm going to go shoot myself for saying that now.
-Panda Out
To validate how burned out I am on building... buildings? haha, here's a layout that took me about an hour to design and then create. God help me when I get to interior design, maybe I can hire one of those guys on TV to "Pimp Dis Game". I'm going to go shoot myself for saying that now.
-Panda Out
Hey guys,
Super crazy-random update is GO! Today I'm going to be working on adding some more to the map of the side-project. It's hard for me because the scale is ginormous and I have zero artistic talent to begin with... Or maybe this qualifies as architecture, which I'm also horrible at so.... I guess defining it is pretty useless, I could sum it up as saying "me bad at this thing", but we know that won't happen.
I might get crazy later and show you some of the "work" that goes behind making an html window (We use these in the game for things like: Character sheets or game-related pop-ups... They're sort of like mini web-sites... I can't tell if that's more confusing or less... So the statement stays. =)
Here's that picture of the map.
If you look waaaaaay down in the bottom left corner, you can see those tokens and things from the previous post. A token is the "player", so you can imagine if the players are that small, how huge this map is, in comparison.
Exciting stuff!!
-Pandeyo Out
P.S. In the interest of keeping this blog zombie-related, this 2-d Table-Top game will also be Zombie Compatible (for those of you that are like, WHERE DEM ZOMBIES AT?) ; )
P.P.S. If this sort of thing is your proverbial "Cup of tea", please check out the people that make online table-top gaming possible.
Super crazy-random update is GO! Today I'm going to be working on adding some more to the map of the side-project. It's hard for me because the scale is ginormous and I have zero artistic talent to begin with... Or maybe this qualifies as architecture, which I'm also horrible at so.... I guess defining it is pretty useless, I could sum it up as saying "me bad at this thing", but we know that won't happen.
I might get crazy later and show you some of the "work" that goes behind making an html window (We use these in the game for things like: Character sheets or game-related pop-ups... They're sort of like mini web-sites... I can't tell if that's more confusing or less... So the statement stays. =)
Here's that picture of the map.
If you look waaaaaay down in the bottom left corner, you can see those tokens and things from the previous post. A token is the "player", so you can imagine if the players are that small, how huge this map is, in comparison.
Exciting stuff!!
-Pandeyo Out
P.S. In the interest of keeping this blog zombie-related, this 2-d Table-Top game will also be Zombie Compatible (for those of you that are like, WHERE DEM ZOMBIES AT?) ; )
P.P.S. If this sort of thing is your proverbial "Cup of tea", please check out the people that make online table-top gaming possible.
Wednesday, October 17, 2012
Two-fer?
Hello and welcome,
I've decided that this blog can serve a dual-purpose. I'm going to also be showing you an upcoming side-project that I'm sure will be a big hit (at least for table-top gaming purposes).
If you know what D&D is, then describing Shadow Run as a "Sci-Fi" version of D&D is fairly apt. If you do not... It's a table-top game that's Sci-Fi, close enough! =)
Basically I'm working on an online version of the "table-top" game that will enable players to do things like: shoot guns, punch some dude in the face, ect ect, without having to dig through books just to figure out how many dice to roll and what not.
Anyway, here's a picture!
As you can see it uses tokens and hand-drawn buildings (I'm not artist, so... yup, those are buildings). I plan to add textures and stuff later, but for the mean time, this will let me play a tabletop game with my buddies on the west-coast.
Once I finish this Framework, I plan on posting it for other people to use.
Back to work!
-Panda Out
I've decided that this blog can serve a dual-purpose. I'm going to also be showing you an upcoming side-project that I'm sure will be a big hit (at least for table-top gaming purposes).
If you know what D&D is, then describing Shadow Run as a "Sci-Fi" version of D&D is fairly apt. If you do not... It's a table-top game that's Sci-Fi, close enough! =)
Basically I'm working on an online version of the "table-top" game that will enable players to do things like: shoot guns, punch some dude in the face, ect ect, without having to dig through books just to figure out how many dice to roll and what not.
Anyway, here's a picture!
As you can see it uses tokens and hand-drawn buildings (I'm not artist, so... yup, those are buildings). I plan to add textures and stuff later, but for the mean time, this will let me play a tabletop game with my buddies on the west-coast.
Once I finish this Framework, I plan on posting it for other people to use.
Back to work!
-Panda Out
I'm sure you can tell from the picture that we feel horrible for vanishing off the face of the earth... I sorry?
Here's the update.
Planetside 2- Mediocre
Game development- Slow
Playing World Of Warcraft- Pandas!
It's slightly depressing that so much time can be quantified by so little... Health and Work have been delaying the super awesome happy fun times, but we're working on being more vigilant.
I've decided to continue updates to the Blog with my side project info and just whatever. More updates means more human!
Anyway, until a little later
-Panda Out
Tuesday, July 17, 2012
Monday! (checks watch), Tuesday!
Another week and a little more work done. Nothing really major to write about, so let's talk about the socio-economic.... okay enough big words, the short story is, the design team is still waiting to get invited to the Planetside 2 beta and we're all dragging our feet.
The most important thing on our agenda, to keep cohesion, is to select a side we can all agree on. See the pictures below for more information what I could be talking about.


P.S. I'm clearly not biased.
- Terran Republic Panda Out
Another week and a little more work done. Nothing really major to write about, so let's talk about the socio-economic.... okay enough big words, the short story is, the design team is still waiting to get invited to the Planetside 2 beta and we're all dragging our feet.
The most important thing on our agenda, to keep cohesion, is to select a side we can all agree on. See the pictures below for more information what I could be talking about.
^TerranRepublic^
Loyalty Until
Death
Loyalty Until
Death
^ Vanu Scum^ ^New Conglomerate^
- Terran Republic Panda Out
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