We soldier on! It would seem that walking backwards is not the same as walking forwards, who knew? I'm keeping myself busy trying to nail down this animation.
A quick run down for you guys: before we can integrate movement for our character, we're trying to get the following animation cycles completed: Walking, running, strafing, jumping, idle, laying. It's not very many animations, but you may have noticed I put "walking" as one thing, yet I also have to do forwards/ backwards as two separate cycles, doubling the work load.
With any luck this will only be keeping me busy for the month, with no un-foreseen set-backs (crosses his fingers).
X has told me that his code is giving him trouble and he's going back to re-work some of the things he thought he'd finished. I got worried when he almost took my advice to "use a hammer" seriously... Maybe it's time for a break? Probably not though, there's too much to do and zombies to kill!
-Panda Out
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