Wednesday, April 18, 2012

Forward momentum

  We soldier on!  It would seem that walking backwards is not the same as walking forwards, who knew?  I'm keeping myself busy trying to nail down this animation.
  A quick run down for you guys: before we can integrate movement for our character, we're trying to get the following animation cycles completed: Walking, running, strafing, jumping, idle, laying.  It's not very many animations, but you may have noticed I put "walking" as one thing, yet I also have to do forwards/ backwards as two separate cycles, doubling the work load.
  With any luck this will only be keeping me busy for the month, with no un-foreseen set-backs (crosses his fingers).
  X has told me that his code is giving him trouble and he's going back to re-work some of the things he thought he'd finished.  I got worried when he almost took my advice to "use a hammer" seriously...  Maybe it's time for a break?  Probably not though, there's too much to do and zombies to kill!
-Panda Out

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